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Blind Nojoy
G I A N T
18
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Posted - 2013.03.24 04:54:00 -
[1] - Quote
I'm sure there's multiple threads already. I don't feel like searching.
Surely this can't be that difficult of a fix. I know I'm not the only one who feels the same way. As one of my corp's directors said today, the omega boosters didn't work correctly, you took them out of the game.
Damage mods don't work correctly. Why don't you just take them out of the game? Then maybe some good old fashioned gun game might surface instead of whoever shoots first wins.
Instead of triple or quad modified ARs and Lasers.
There's no point in skilling into shield upgrades or nice shield regulators or even armor - 'cause if someone gets the drop on your or god forbid spawns behind you- D E D. |
Blind Nojoy
G I A N T
18
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Posted - 2013.03.24 05:46:00 -
[2] - Quote
germanus chabe wrote:Everyone can and should melt under sustained fire.
Concur with the above. That's not what my problem is though, there is no "sustain" required, that's the problem. You can triple stack damage mods and get a 33% increase in damage. The stacking penalty is broken.
Your statement and tactics are valid.
The damage mods should still be fixed to function as stated.
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Blind Nojoy
G I A N T
18
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Posted - 2013.03.24 05:55:00 -
[3] - Quote
KalOfTheRathi wrote:They seem to work just fine. What do you mean they don't work correctly?
They are a Skill based item, with Militia variant available for ISK. Weaponry to lvl 5 give +10% on any hand held weapon and damage mods add as stated. Except for the existing Bug where the Stacking Penalty is not being factored in. Once the stacking penalties are factored in the number of modules used at a time should drop. Of course, CCP might introduce a +20% version at that time.
Additionally if your enemy is using Prototype weapons they are already adding additional damage for each Skill level. All these various bumps add up and blaming one method of using one module does not make a good case for their complete removal. That would require refunds on a massive scale and I don't see that happening just to make you less grumpy.
Are you playing Ambush (aka Death Match) or Skirmish? Ambush is tough and it is easy to get Spawned in a bad spot. Or for your uplink to get spawn camped in particular when the maps are so small.
There is no need to remove anything from the game because you cannot handle it, Kitten. The rest of us can and do.
HTFU.
TL;DR
I'm a douche and I love my damage mods, think I'll be a troll.
Thanks for explaining skill bonuses and what proto gear does. I'm new here.
Like you said in the third line of your novel, THERE IS A BUG. I'd like it fixed. |
Blind Nojoy
G I A N T
20
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Posted - 2013.03.24 15:07:00 -
[4] - Quote
Buster Friently wrote: Also, the record, even without stacking penalties, it's almost always better to take shield extenders than damage mods.
This I also concur with. I typically play a heavy and use shield extenders or a plate or a mix depending on the situation. Although of late I have been playing more with my assault.
I would like to know though if the damage mods multiply your base damage and add to other bonuses, such as weaponry/proficiency etc, or it they multiply all skills combined. |
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